Build Healthy Digital Habits

Create a healthy technology balance by reflecting on digital habits with one of three creative projects.

Example outcome

Lesson details

Learning objectives

By the end of this lesson, students should be able to:
  • Define digital well-being and what it means for them
  • Collaborate with teachers and families/guardians to set healthy, realistic guidelines for technology use
  • Share knowledge and opinions about digital well-being with others
  • Document and self-regulate technology usage

Time to complete

6—9 hours

Audience

  • Key Stage 3
  • Key Stage 4
  • Post-16

Digital tools

  • Icon representing the Docs toolDocs
  • Icon representing the Drawings toolDrawings
  • Icon representing the Drive toolDrive
  • Icon representing the Sites toolSites
  • Icon representing the Slides toolSlides

Skills

  • Collecting feedback
  • Communication
  • Digital publishing
  • Presentation formatting
  • Sharing research
  • Slide design
  • Writing strategies
  • Collecting feedback
  • Communication
  • Digital publishing
  • Presentation formatting
  • Sharing research
  • Slide design
  • Writing strategies
namespaces/google.engedu.apski/contents/Unit-75955170818877919915215700722505084056en-uk